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Business · Tech

EA Dissolves BioWare, Ending Era of Mass Effect and Dragon Age

Electronic Arts has shuttered its long-time subsidiary, canceling early work on the next installment in the Mass Effect series as it pivots to core franchises like Battlefield and Iron Man.

By Min-jun Kim ·

Electronic Arts has officially confirmed the closure of BioWare and its Edmonton studio, marking the end of a 31-year history for the developer behind iconic franchises such as Mass Effect and Dragon Age. In a recent internal letter, EA announced that early development on the next entry in the Mass Effect series has been canceled, a decision that concludes a long period of speculation regarding the studio’s future.

The announcement highlights three primary strategic shifts for the company. First, EA is prioritizing the deepening of its core properties, specifically citing Battlefield 6 as a significant success while expanding its focus on Apex Legends modes. Second, the publisher is aiming to expand its reach through new intellectual property, including Marvel’s Iron Man and the upcoming Star Wars Jedi title. Third, it is transforming its business model by reviving the Fight Night brand in pre-production and developing 'Project Gridiron,' a social-first open-world experience from its American football team.

BioWare, which EA acquired in 2008, had been relatively quiet since the release of Dragon Age: The Veilguard in 2024. While the studio previously teased a new Mass Effect game in late 2020 and released a remastered Legendary Edition in 2021, EA stated it made the decision not to proceed with the current development, despite a small team having been actively engaged in early stages.

Contextual factors appear to have influenced the decision, although EA did not explicitly link them. Last year, BioWare general manager Gary McKay noted that only a 'core team' was working on the next Mass Effect game, with other staff members reassigned to different EA teams. This was the same period when EA reported that Veilguard engaged approximately 1.5 million players, a figure down nearly 50% from internal expectations. The publisher also intends to prioritize 'Project Evergreen' for The Sims, ensuring that its other major franchises remain a focal point.

EA described BioWare as a 'legendary studio' in its communication but did not declare the Mass Effect or Dragon Age series dead. The company stated that affected employees would be supported in exploring other opportunities within EA, though no specific headcount figures were provided. The move aligns with broader industry trends, such as Microsoft’s recent reduction of 3,200 Xbox roles due to low margins.

With no specific release dates provided for upcoming titles, EA plans to discuss its broader direction and upcoming projects with staff during a Global Town Hall event in November. For now, the company is doubling down on the franchises that have proven most profitable, leaving the legacy of BioWare’s most famous titles in a state of suspended animation.

Source: Tom's Hardware

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